Video: Every Case Tells a Story| Webinar: ACR/CHEST ILD Guidelines in Practice

An official publication of the ACR and the ARP serving rheumatologists and rheumatology professionals

  • Conditions
    • Axial Spondyloarthritis
    • Gout and Crystalline Arthritis
    • Myositis
    • Osteoarthritis and Bone Disorders
    • Pain Syndromes
    • Pediatric Conditions
    • Psoriatic Arthritis
    • Rheumatoid Arthritis
    • Sjögren’s Disease
    • Systemic Lupus Erythematosus
    • Systemic Sclerosis
    • Vasculitis
    • Other Rheumatic Conditions
  • FocusRheum
    • ANCA-Associated Vasculitis
    • Axial Spondyloarthritis
    • Gout
    • Psoriatic Arthritis
    • Rheumatoid Arthritis
    • Systemic Lupus Erythematosus
  • Guidance
    • Clinical Criteria/Guidelines
    • Ethics
    • Legal Updates
    • Legislation & Advocacy
    • Meeting Reports
      • ACR Convergence
      • Other ACR meetings
      • EULAR/Other
    • Research Rheum
  • Drug Updates
    • Analgesics
    • Biologics/DMARDs
  • Practice Support
    • Billing/Coding
    • EMRs
    • Facility
    • Insurance
    • QA/QI
    • Technology
    • Workforce
  • Opinion
    • Patient Perspective
    • Profiles
    • Rheuminations
      • Video
    • Speak Out Rheum
  • Career
    • ACR ExamRheum
    • Awards
    • Career Development
  • ACR
    • ACR Home
    • ACR Convergence
    • ACR Guidelines
    • Journals
      • ACR Open Rheumatology
      • Arthritis & Rheumatology
      • Arthritis Care & Research
    • From the College
    • Events/CME
    • President’s Perspective
  • Search

Make Rehab Fun: Virtual Reality & Therapeutic Gaming

Thomas R. Collins  |  Issue: January 2020  |  December 12, 2019

ATLANTA—What if efforts to regain daily function after an illness or injury felt less like a burden and more like … fun? It’s possible, with virtual reality, said Robert Ferguson, MHS, OTRL, stroke rehabilitation program manager at the University of Michigan, Ann Arbor, in a session of the 2019 ACR/ARP Annual Meeting.

Mr. Ferguson

Interest in virtual reality to promote rehabilitation is spreading, Mr. Ferguson said, but he pointed to details that are often overlooked and that, if missed, could lead clinicians and therapists astray.

ad goes here:advert-1
ADVERTISEMENT
SCROLL TO CONTINUE

Still, his firsthand experience with the possible results is persuasive that virtual reality can have big effects. Engaging with a simple screen on which patients play a game that involves a motor function needing improvement can help the patient forget—or least not mind as much—that they’re making an effort, he said.

Interest in virtual reality to promote rehabilitation is spreading.

Big Effects of Virtual Reality Rehab
“You can be so involved in that virtual context that you enter that concept of ‘flow,’ and you just lose track of time and effort,” Mr. Ferguson stated.

Ashlee O’Connor, MOT, OTRL, works with a patient with a below-knee amputation.

One patient with a below-knee amputation played a game in which he had to defend a castle against minions. “He was much more aware of what his intact limb was doing, and how it was reacting for balance,” Mr. Ferguson said. He got through 1,200 arm-movement repetitions in 45 minutes with improved active-balance reactions that he wasn’t demonstrating before the immersive virtual activity—great preparation in advance of his occupational therapy.

Another man understood that he was working, but didn’t seem to mind, saying, “It’s the hardest therapy I’ve ever done, but it’s the funnest,” giving Mr. Ferguson the best of both worlds: maximal effort and maximal patient satisfaction.

Another patient, recovering after a stroke, played a game involving steering a boat with a joystick, requiring pushing and contraction of the shoulder and arm: “[The] feedback is that if the boat’s not moving, they’re not pushing. I don’t have to say a word,” said Mr. Ferguson.

Benefits for Rheumatology Patients

Some evidence suggests benefits from the judicious use of immersive virtual reality with patients with rheumatic diagnoses.1 People tend to have a lower perception of effort compared with actual exertion and lower reports of pain with longer time to exhaustion. But patients should be monitored for appropriate responses consistent with their treatment plan and activity recommendations, Mr. Ferguson said.

ad goes here:advert-2
ADVERTISEMENT
SCROLL TO CONTINUE

Page: 1 2 3 | Single Page
Share: 

Filed under:Meeting ReportsTechnology Tagged with:2019 ACR/ARP Annual MeetingExercise/physical therapyoccpational therapy

Related Articles

    Health Video Games Spark Interest, Try to Gain Traction

    November 16, 2015

    In the late 1990s, Thomas Baranowski, PhD, professor of pediatrics specializing in nutrition at the Baylor College of Medicine, Houston, applied for a grant. For years, he had been interested in finding ways to get children to change their diet and physical activity. He decided to try a video game, and he got the money…

    Rheum After 5: Polly Ferguson, MD, Is Perfecting Her Pottery Skills

    November 5, 2020

    After a busy day in rheumatology, Polly Ferguson, MD, gets creative at a local arts center, making beautiful pottery pieces, a skill she has wanted to develop for nearly 30 years.

    whiteMocca / shutterstock.com

    Virtual Reality Therapy Is Feasible for Rheumatology Patients

    January 19, 2021

    A recent pilot study explores the feasibility of virtual reality-based pain interventions for people with rheumatic con­ditions.1 Although the work is in its early stages, it may someday represent a new non-pharmacological tool for patients with chronic pain. VR for Treatment R. Swamy Venuturupalli, MD, FACR, is an associate clinical professor of medicine at the…

    Pediatric Rheumatologists Increasing in Number but Still Rare

    July 10, 2012

    Initiatives are growing the ranks and helping to ensure access in remote areas.

  • About Us
  • Meet the Editors
  • Issue Archives
  • Contribute
  • Advertise
  • Contact Us
  • Copyright © 2025 by John Wiley & Sons, Inc. All rights reserved, including rights for text and data mining and training of artificial technologies or similar technologies. ISSN 1931-3268 (print). ISSN 1931-3209 (online).
  • DEI Statement
  • Privacy Policy
  • Terms of Use
  • Cookie Preferences